AA2 had a big comp following from the beginning to the end and was way more popular than AA3 and AAPG by a ton of players. There would also be a dead counter strike just as dead as AA2, and AA3. If counter strike had no competition there would of never been a Counter Strike Global Offensive built with CS pros feedback. It's not really a what if because you are wrong plain and simple. I can definitely see how many people would be in denial in your opinion but what if your opinion is wrong.
But what is not ok is to throw around useless comp bashing statements. So overall it is ok to hate comp for whatever reason whether your not good enough, don't like the players associated with it or whatever your reason is. If no teams left comp over this 3 year course you would have 2x bigger player base. Kind of a useless reply as it works both ways if the comp scene was bigger in this game the game would be bigger too. Thank you once again devs for keeping at it
I support and appreciate this game along with it's community, as well as the morals and respect everyone keeps unlike ANY other game around.we are the real players around here, aa is the real learning curve, CS is easy, COD your godly and makes no sense, battlefield took further leaps then aa with vehicles and air force, but we have a user tweaked government funded game at our disposal to eventually have everything anyone could ever want in a game.for the public, and more so for the competitors We can have all the maps our hearts collectively desire and now the REALISM we crave to perform team based streamed action packed devastation. People take for granted how many great qualities this game provides. This game, is working towards being one of the most sophisticated, knowledge driven, highly competitive fps games to get mainstream attention.Īll it takes is a major push in marketing, a large payout cash tourney, high intensity streaming, and a group of teams people will get their money's worth watching. The way this game has progressed over the years has been fascinating and I can't imagine how awesome it must of been for the veterans here to see how far things have come. This is what people want to play and watch. I loved it because of the intense reality that was in your face from beginning to end. Hey there! Although I am relatively newer to the active community, AA was my first fps about 10 years ago I ever tried out. i hope you will forgive me if i misspelled some words or done any mistakes, but it's so hard to learn english (especially american english) properly here in Italy ! Anyway, congrats for everything you've done and for what you'll deliver in the future.
That will be sooo cool and will bring a breath of fresh air that will probably bring back a large portion of the player base, which has been missing a little bit in these past few weeks. But as you said AAPG is not done, is not perfect yet, but it will be if you add some cool attachments (which were available in the previous america's army games) such as the suppressor, the acog scope (2x/4x) for the m4, the granade launcher and maybe also a couple of new weapons in use by the US Army: the scar-h and the sniper rifle M110 for axample. I think that we all need to say thanks to you devs for the hard and great work you have done with AAPG: it really is a worthy successor to AA3, which i loved as much as i did for AA2 (that was also the first game a played when i was a kid).